SDFs for The Darkness

0 0 = 1 party has entered Castle
0 1 = 1 party has seen imp
0 2 = 1 party has found secret watching room
0 3 = 1 party has been tossed into the prison
0 4 = 1 party has slept in the bed
0 5 = 1 party has found secret passage out of cell
0 6 = 1 party has been told that it can just leave
0 7 = 1 party has read Putidus's diary
0 8 = 1 party has freed Scaevola

1 0 = 1 party has walked outside of starting room
1 1 = 1 party has seen barkeep

2 0 = 1 party has entered room with Faustulus
2 1 = 1 party has received mission to Castle
2 2 = 1 Fasa has left Timoria
2 3 = 1 party has gotten reward from Faustulus for killing animals
2 4 = 1 party has received letter to take to Lucretia 2 party has delivered
2 5 = 1 party has received reward for letter-carrying

3 0 = 1 party has entered ruined Umbratium

4 0 = 1 party has entered Rock Circle
4 1 = 1 party has searched potions dresser

5 0 = 1 party has entered Castle L2
5 1 = 1 party has entered throne room
5 2 = 1 party has talked with Putidus
5 3 = 1 party has told Putidus was sent by Faustulus 2 want to free prisoners 3 said nothing
5 4 = 1 party has unlocked doors west of stairs
5 5 = 1 party has exited area coming up from hell
5 6 = 1 party has spoken to Collatinus
5 7 = 1 party has told Collatinus that Lucretia is dead
5 8 = 1 party has entered throne room again (attacked)
5 9 = 1 party has unlocked doors east of stairs
5 10 = 1 party has seen Faustulus
5 11 = 1 Faustulus has said he will help if he is in danger
5 12 = 1 party has lied to Faustulus about the danger
5 13 = 1 party has freed Collatinus
5 14 = 1 party has passed first guard
5 15 = 1 party has passed second guard

6 0 = 1 party has entered Under Putideum (also generic "was thrown in prison" flag)
6 1 = 1 party has gotten key to get out
6 2 = 1 party has seen hellish exterior and first body
6 3 = 1 party has seen proper fires for burial
6 4 = x party has cremated x bodies (5 max)
6 5 = 1 party has seen letters on floor
6 6 = 1 party has entered Putidus's treasury
6 7 = 1 statues have come alive and attacked

7 0 = 1 party has entered Tower
7 1 = 1 party has heard about how Lucretia got to Putideum
7 2 = 1 party has finished cut scene
7 3 = 1 party has seen Collatinus dead next to Lucretia
7 4 = 1 party has murdered Lucretia

200 0 = 1 party has seen excessive fortification
200 1 = 1 party has fought first wolves
200 2 = 1 party has fought second wolves
200 3 = 1 party has fought bears

201 0 = 1 party has exited woods
201 1 = x party has destroyed x special encounters west of Timoria (3 max)
201 2 = 1 party has seen woods behind Timoria
201 3 = 1 party has begun to ascend to the castle
201 4 = 1 party has seen castle
201 5 = 1 party has approached gates
201 6 = 1 party has fought the bats at northern entrance
201 7 = 1 party has walked away from Putideum, finished

250 0 = 2 Umbratium has been destroyed, Lucretia taken
250 1 = 1 Timoria has been invaded
250 2 = 1 party has killed Putidus
250 3 = 1 party has committed crimes in Umbratium or Timoria
250 4 = 1 party has committed crimes in the castle
251 0 = x speed of cut scenes

260 0 = x original level of Bows for char 0
260 1 = x original level of Priest Spells for char 0
260 2 = x original level of Mage Spells for char 0
260 3 = x original level of Arcane Lore for char 0
260 4 = x original level of Nature Lore for char 0
260 5 = x original level of Pole Weapons for char 0
260 6 = x original level of Potion Making for char 0
260 7 = x original level of Tool Use for char 0
261 0 = x original level of Bows for char 1
261 1 = x original level of Priest Spells for char 1
261 2 = x original level of Mage Spells for char 1
261 3 = x original level of Arcane Lore for char 1
261 4 = x original level of Nature Lore for char 1
261 5 = x original level of Pole Weapons for char 1
261 6 = x original level of Potion Making for char 1
261 7 = x original level of Tool Use for char 1
262 0 = x original level of Bows for char 2
262 1 = x original level of Priest Spells for char 2
262 2 = x original level of Mage Spells for char 2
262 3 = x original level of Arcane Lore for char 2
262 4 = x original level of Nature Lore for char 2
262 5 = x original level of Pole Weapons for char 2
262 6 = x original level of Potion Making for char 2
262 7 = x original level of Tool Use for char 2
263 0 = x original level of Bows for char 3
263 1 = x original level of Priest Spells for char 3
263 2 = x original level of Mage Spells for char 3
263 3 = x original level of Arcane Lore for char 3
263 4 = x original level of Nature Lore for char 3
263 5 = x original level of Pole Weapons for char 3
263 6 = x original level of Potion Making for char 3
263 7 = x original level of Tool Use for char 3
271 x = y original level of x mage spell for char 0
272 x = y original level of x mage spell for char 1
273 x = y original level of x mage spell for char 2
274 x = y original level of x mage spell for char 3
275 x = y original level of x priest spell for char 0
276 x = y original level of x priest spell for char 1
277 x = y original level of x priest spell for char 2
278 x = y original level of x priest spell for char 3